AI Insights · Timothy · March 2025
Top Vikings Games Performance in Central America Q1 2025
Explore the performance trends of the top 5 Vikings games on a unified platform in Central America during Q1 2025, highlighting downloads, revenue, and active users.
In the first quarter of 2025, the top Vikings-themed games showcased varied performance trends across Central America. Here's a closer look at each game's progress based on data from Sensor Tower.
Viking Rise experienced a notable decline in weekly revenue, starting at around $4.1K and dropping to $1.2K by the end of March. Downloads followed a similar downward trajectory, commencing at 20.3K and tapering off to 7.6K. Meanwhile, active users decreased from 37.1K to 24.8K over the quarter.
For Vikings: War of Clans PvP, weekly revenue peaked mid-quarter at $3.2K, before declining to $1K. The game maintained a steady but low download rate, while active users saw a gradual decrease from 986 to 688.
Vikingard showed a stable revenue pattern, hovering around $600-$800. Downloads spiked to 1.7K in January before settling below 300. Active users peaked at 9.7K in January, with a gradual decline to 6.2K.
Mythical Match: Asgard & Wars had consistent, albeit low, weekly revenue, ranging from $116 to $240. With no significant download data or active user metrics, the game's presence remained limited.
Finally, Bad North: Jotunn Edition showed minimal revenue and download fluctuations, with revenue peaking at $94 and downloads reaching 146 in mid-February. Active users remained stable, averaging around 250.
These insights provide a snapshot of the Vikings games' performance, with more detailed analytics available through Sensor Tower.